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Visceroid command and conquer
Visceroid command and conquer




Nod can build APCs in multiplayer, and have them in certain single-player missions as well. Hello MrFlibble (a Red Dwarf fan, right on!) They can not be used while the truck is moving in the field (the truck must be stationary for them to be deployed)ĭestroying the truck does not mean destroying these units at the same time, though they would suffer splash damage. The mentioned turret types and SAM launcher can be combined with the truck, these do not count as buildings but vehicles themselves so they must be ordered through an airport. The truck would be a cheap multi purpose transport unit that on its own is not armed. Such a project would really be great as I have been thinking what kind of missions could be done with the new units.Ī couple more units I would like to introduce on Nod's side that are based on C&C Renegade the truck, portable machine gun turret, portable missile turret, truck mounted SAM launcher.

visceroid command and conquer visceroid command and conquer

Or perhaps a mission model that does not involve conquering pieces of the map, allowing focus on more story oriented missions (missing 'parts' of the first Tiberian War history) Introducing them into a direct remake of TD would probably upset how the campaigns are planned out, so instead I would suggest that some kind of 'side quel' is made or a kind of expansion pack, a companion to Tiberian Dawn that takes place during the war but in parts of the world not depicted in the original game United States, Russia, South America, Asia, Australia etc. I have been thinking a lot about what I wrote regarding change of unit looks and introducing new units into Tiberian Dawn.






Visceroid command and conquer